


No more 3.8gb limit in Windows 7, no manual recording limit, preserving aspect ratio at higher resolutions (presumably this means that 2560×1600 will remain 16:10). I think I would still prefer having full control over my entire encoding workflow so I can tweak it per-game and achieve the greatest balance of quality and bitrate, but this is getting the the point where it could almost substitute for a lot of applications (maybe even dxtory, eventually, which is pretty much the ideal software-based solution, right now). They address a lot of things I complained directly to NVIDIA about lacking in the last iteration that were very basic necessities. Y ou are also able to set resolutions up to 3840×2160 and select whether you would like to play in windowed (including "borderless") mode. You can then tune the familiar performance and quality slider from there.

The baseline tries to provide a solid 40 FPS at the most difficult moments, computationally. It would be nice to see multiple presets but that is not what we get instead, we are able to tweak the settings from within GeForce Experience. I always found it weird that GeForce Experience would recommend one good baseline settings for games, and set them for you, but force you to then go into the game and tweak from there. Version 1.8 adds many desired features lacking from the previous version. This could be adding interesting features, such as GPU-accelerated game video capture, or just recommending graphics settings for popular games. GeForce Experience is NVIDIA's software package, often bundled with their driver updates, to optimize the experience of their customers.
